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ScummVM for your Pi (and more)

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Come on! You KNOW you want to play The Secret of Monkey Island or Zork: Grand Inquisitor on your Raspberry Pi... Now you can :)

ScummVM sails onto the Raspberry Pi

By way of a Pi Day gift, we’ve news that ScummVM, a popular collection of game engines allowing gamers to play point-and-click adventure games, has now been ported over to the Raspberry Pi, allowing some of the greatest games ever made to be playable on the Raspberry Pi.

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The Secret of Monkey Island

Created by LucasArts in 1987, the SCUMM (Script Creation Utility for Maniac Mansion) game engine powered many of the top point-and-click adventure games at the end of the ’80s and beginning of the ’90s. From The Day of the Tentacle and Full Throttle to Broken Sword, this period was arguably the pinnacle of the genre’s popularity.

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When the popularity of point-and-click games started to wane, as they were superseded by more graphically advanced games, a group of developers created ScummVM to allow people to continue playing these old games on newer systems. By replacing the system-specific executable files, as long as you have the original data files you can run the games on a variety of systems. Many of the original game designers have helped the project and allowed their games to be released for free, including Beneath a Steel Sky. ScummVM has been ported to everything from modern OSes to games consoles, handheld consoles, and even phones.

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Now that ScummVM is available on the Raspberry Pi I’m looking forward to firing it up and heading to the Scumm Bar once more for some grog, travelling through time to fight the purple tentacle, and battling the templars to ancient treasure.

Mar 4, 2016: ScummVM 1.8.0 "Lost with Sherlock" is finally there!

No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!

ScummVM 1.8 adds support for ten new games using eight brand new game engines:

  • Amazon: Guardians of Eden
  • Beavis and Butthead in Virtual Stupidity
  • Broken Sword 2.5: The Return of the Templars
  • Labyrinth of Time
  • Rex Nebular and the Cosmic Gender Bender
  • Sfinx
  • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
  • The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
  • Zork: Grand Inquisitor
  • Zork Nemesis: The Forbidden Lands

In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever!

We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform.

New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. ...

So where else can you run ScummVM? The question is more like, where can't you!

Downloads for ScummVM

... 1.8.0 Release binaries

For a list of changes since the previous version, read the release notes.
1.8.0 is also apt-get'able from Debian unstable (sid).

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